The team is working hard to improve the early game experience you—no matter if you’re a new or returning player!
Special note: For everyone, progress has been reset for this build. Progress in EverForest is currently capped to level 15 so when you reach level 15 we encourage you to continue to play and collect rewards, but you won’t earn XP or get special merge items from animals.
We want to make this game amazing! Your feedback continues to be incredibly helpful. If you have things to say (suggestions for improvements and/or kudos), please consider becoming an EverForest Insider by contacting insiders@carboncounts.tech — You’ll help to shape the future of the game (and our planet)!
PATCH HIGHLIGHTS
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Updated onboarding experience! You’ll find a new onboarding experience with a focus on teaching the basics of collecting, merging and completing tasks.
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A more productive EverForest! The plants in your EverForest will now produce items faster so you can collect them sooner. The merge item caps have been adjusted to account for this quicker production.
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More merge items! Plants in your forest now produce two merge items as soon as they are planted! No more waiting to unlock those rare merge items from you plants.
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Better rewards! Your chests may have unique merge items you can only get from chests. Merge them and then sell them to earn merge currency.
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Earn a real tree sooner! You can now earn a real tree at the end of level 4, helping our planet and increasing the production of your EverForest earlier than previous versions of the game.
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End game updates! When you reach Level 15, you’ll run into a never-ending task system so you can continue to play until new levels are added.
GENERAL UPDATES
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Updated map allows you to unlock leaflitter and new plants at level 8.
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Changed the plants available in the early game, including adding in Sword Fern and Huckleberry.
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Smoother, more productive economy in the early levels, so you have lots of items to merge and give to animals.
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Adjusted cost curve for for upgrading plants.
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All plants produce two different types of merge items starting at level 1.
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Lower production timers for all merge items from plants.
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More animal cards rewarded from task reward chests.
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Task reward chests no longer award merge items that you can generate from the EverForest.
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B Slug Supreme card awarded from initial reward chest.
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Reduced amount of narrative and instructional text with a focus on reducing the number of taps to progress.
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Removed the need to decompose or swap plants on tiles before level 12.
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Enabled the task menu at level 2.
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Removed the tutorial that forces you to level up animals.
BUG FIXES
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N/A
KNOWN ISSUES
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Some players may find issues when rushing through the onboarding experience: If you quickly interact with button prompts, you may be put in a state where progress is impossible. However, restarting the game client will resolve this issue, so if you do encounter this, please submit a request via and we’ll help resolve it.
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