Tree-mendous thanks to you, the very first players and EverForest Alliance members, for trying the early access version of our EverForest Play-to-Plant™ adventure! The team continues to work hard to make this game amazing and your feedback is incredibly helpful. To become an EverForest Insider and help shape the future of the game, please contact insiders@carboncounts.tech.
PATCH HIGHLIGHTS
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Intro! The team has updated the intro and onboarding experience to welcome you to the EverForest, introducing you to the first few characters and showing you the basics.
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Map & camera! The new EverForest map and camera angles makes it easier to explore your forest and find new animals and places to plant.
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Level up! There’s a new player level-up experience that shows you the new content and level awards and helps you find all the new, unlocked animals and locations.
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Merge items! New logic guarantees merge items will be produced every time the timer counts down, so you don’t have to wonder about rare items.
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Planting! We removed unlock costs on tiles, so it’s easier to plant things in your forest.
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Progress! Major changes to the overall tuning and balance for a more productive forest and less waiting for merge items.
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Real tree planting! M Nature will award you a real tree when you finish level 5—to be planted in the real world.
GENERAL UPDATES
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Added Improvements to overall stability and load times
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Updated generator removal mechanics
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Updated reward flows
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Updated task layer user experience
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Added ability to see possible sources of a merge item when you tap to get more info on an item
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Updated user experience to sell / split merge items
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Improved animations and interactions with the NatureWatch BeeBot
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Improved access for when you want to level up your EverForest plus the addition of a customizable player profile
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Addition of new land tile types (bogs, leaf litter and freshwater)
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Updated animal card abilities with bigger impact on the production of your forest
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Ability to increase your offline accumulation for hard currency
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Addition of notifications to help you know when your forest needs your help
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Improved EverTree interaction
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Updated animal card reward logic for chests
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Updated reward boxes for tasks including new EverBox
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Improvements to merge board overflow stack
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Updated player support functionality from settings menu
ART AND VISUAL EFFECTS
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New EverForest map with integrated land tiles
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Improved generator level-up effects
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Animal celebration moments
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New animal narrative portraits with expressions
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Updated art for animal cards
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New introduction panels
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New EverTree growth animations
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New EverForest fog effects
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Added plant images to the add generator screens for easier recognition
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Randomization of generator size and rotation when planted
AUDIO UPDATES
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New audio ambience for night time levels
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New voices for animals
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New audio for animal celebration moments
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Updated user interface audio
KNOWN ISSUES
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Currently, for some players and devices, there’s a bug where the game might fail to transition from day to night in the EverForest. This may occur at Levels: 6, 10, 15, 20 and could prevent animals from appearing, blocking progression. If you encounter this issue, please reach out to us and we’ll help resolve it.
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